Land Games
- Move Opti campers to 420s (rigging, parts, capsize)
- Move 420 campers to Optis (rigging, parts, cramped space)
- Have campers teach a lesson.
- Hold mock protests on racing rules.
- Have campers make International Code Flags and send messages.
- Have the campers play salesperson. Get them to convince you to buy their boat.
- Inventory the boat equipment.
- Take two current songs and have the fleet make up new lyrics related to sailing.
- Have the campers make up a scavenger hunt.
- Alphabet game – I’m going sailing and on my boat I’m bringing an Anchor, a Batten, etc.
- Have campers make a shaped mainsail using scrap material or paper.
- Have campers draw their boat and name as many parts as they can.
- Clean the safety boats and introduce the campers to outboard safety and operations.
- Go on a safety walk around the camp and report to the Head Instructor.
- Have an Instructor Impersonation day.
- Have campers make a mural of the lake, harbor, docks, hazards, etc.
- Have campers make a collage – the ten best things about sailing.
- Rigging races.
Water Games
- Ball tag: Using a large inflatable ball, the ball must hit the sail of another boat to tag them. If it misses the sail, the original boat is still “it”.
- Ticking bomb: Variation on ball tag. Set a time limit. The one with the ball when the time expires is blown up (capsizes).
- Fight pollution: Using half-filled, half-inflated water balloons as pollution, boats must pick up as many balloons as possible in a given time.
- Dumping ground: Each boat starts with a collection of floating objects (ping pong balls) which they must deposit one at a time in a floating bucket. They cannot use the same bucket twice in a row. Count the remaining balls at the end of the time limit.